The Mithraeum team encourages participants to use creativity and build unique solutions. But you are also welcome to use the proposals developed by the team. These proposals take into account specifics of existing gameplay and can improve the game experience of current players.

(?) - an optional point. If it is not fulfilled, the essence of the mini-game does not disappear, but perhaps it becomes more interesting.

The game of demilitarization

Option 1

The player stakes the ownership of his settlement (while keeping the governor for himself, which means he can manage his settlement and army) and activates the random roulette (50/50).

On victory/luck, he receives some “demilitarization” tokens in proportion to the current size of his army.

If he loses/fails, he is deprived of the opportunity to take ownership of the stake for a week. And all this time, anyone who owns demilitarization tokens can disband his army in whole or in part by paying the appropriate amount of tokens.

By types of troops: infantry - 3 tokens, archers - 5, horsemen - 7. The income of tokens with luck is equivalent to the price of demilitarization.

Option 2

We always stake for a week. Tokens can be received for the destruction of cultists. Each cultist killed by your army gives +5 tokens.

Option 3

The player stakes the ownership and presses the button. After that, he receives a random place where his army should go.

Random can only send to the settlement already participating in the mini-game.

Quest can only be obtained if at least two settlements participate in the mini-game.

When he gets to the destination, he receives demilitarization tokens equivalent to the size of his army and the option to unstake the ownership or continue the game.

Activity for guilds

Option 1